As I had mentioned before, Leon Bennett provided some very interesting analysis as to why a rear gunner would have a horrible time hitting any target that wasn't directly aft of the aircraft - the problem of the "double lead" (that is, you not only have to lead the enemy, but you have to anticipate the effects of your own plane's motion/slipstream on bullet flight).
His analysis seems to correlate pretty well with the directions in which pilots reported approaching two seaters unconcerned and the directions in which they really got thrashed by defensive fire.
Thus, my current hypothesis is that flight sim AI only models the problem of leading the enemy and ignores the problem of leading the motion of your own aircraft. Maybe that's why that nasty little 20mm stinger on the tail of the Betty was its only defense that Allied pilots didn't find laughable...
The question is, does anyone have data to back up or discredit this hypothesis?
I ask this because Bennett then turns around and makes relatively simple fixed forward lead problems seem horribly difficult for anyone but Einstein, a proposition that seems improbable based not only on the number of hits scored by inexperienced pilots, but also on the copious reports of single pass ambush victories.
I think data on the Me110 and Paul Defiant may also help here. The 110 was much feared before it was actually engaged. British pilots then remarked that the 110 displayed remarkable performance for a two seater, but the rear gunnery was hopelessly inaccurate, perhaps due to that very maneuverability.
Quote:
Originally Posted by Chock
The moment a two seater turns, the instinctive thing many fighter pilots did (and still do in flight sims) is to turn with it on the inside, as you would against a single seater trying for a tracking deflection shot. This is not the correct thing to do, as it allows the rear gunner a clear shot on an effectively stationary target, and with your engine and prop being what he will hit.
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Correct, but what happens is that AI gunners (unless patched) typically have little difficulty shooting in what should be awkward directions. Pilot reports seem to indicate they can throw off the observer's aim without seriously disrupting their own. Against AI, it feels like I have to completely abort my attack and wiggle about like I've got hornets chasing me and yet I still get eaten alive (something which, by the way, seems less of a problem in the latest patch of RoF).
I've also read many accounts of neophytes chopping up two seaters as their first kill, diving from above and behind through defensive fire, just where AI gunners seem to tear me to shreds.