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Old 9 November 2009, 05:03 PM   #1
sightreader
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Effectiveness of Flexible Gun Fire?

In most WWI accounts I've read, flexible gunfire definitely seems to be less intimidating than fixed fire. Flexible defenses just don't seem to generate the level of anxiety created by fixed forward fighters - even from those fighters equipped with the same caliber of guns used in flexible defense. I hear of pilots evading enemy fighters, but eagerly diving on flexible craft, even when facing superior numbers. I'm not saying that these fighters treat defensive fire with impunity, but generally the flexible gun guy is running for his life, at least for any encounter after 1916.

On the other hand, in just about every flight sim I've played, flexible gun fire is absolutely lethal, with the only respite being its generally reduced caliber and quantity. It seems that, no matter how I twist and turn my fighter, I can't evade that flexible fire, no matter where I am in the firing arc.

There seem to be very, very few ways to catch up to and attack a rear gun recon, all of which are easily countered by even mild maneuvers by the defender. I certainly take a lot more damage from flexible gun fire than I ever do from dogfights.

Does this mean I'm a hopelessly incompentent pilot? Am I totally missing out on some really obvious tactics? Are fighter pilot reports completely misleading, or are flight sims failing to model some critical reality of flexible gunnery?
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Old 10 November 2009, 10:07 AM   #2
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Hmm.. I guess this is a frequently asked question. Does anyone have a link to more information?
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Old 10 November 2009, 10:22 AM   #3
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I believe it was always classed as very dangerous indeed to attack a competently handled two seater----cooly directed flexible mounted gunfire would have been very 'mind concentrating'

Though I doubt the benefit of twin mounted Lewis guns--which must have been very heavy to swing around. And yet they were used plenty, so perhaps it is wrong to doubt.........Indeed, in some ways the D.H.2 could be classed as armed flexibly--the notoriuos 'wobbly mount'!

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Old 10 November 2009, 10:36 AM   #4
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A bit of the physical difficulties were touched on in the "Clouds of Glory" thread you participated in.

A pretty good assessment of gaming priorities was given by Al (Chock) in the "effective range ..." thread (http://www.theaerodrome.com/forum/470525-post3.html) -- from which I took that drawing any conclusions concerning what it was really like from a video game carries with it a fair amount of risk.

As to Dave's comment: Since he had nothing else to do (except maybe not fall out of the airplane?) a gunner could give his full attention to the task at hand --such concentration would, I assume, pay dividends in accuracy.

An essential ingredient would be pilot/gunner coordination: having the pilot throw the airplane around just as you had a target lined up would not help. I understand that those aircraft that positioned the crewmen close together (allowing for more effective communication) were much more dangerous foes to tackle. A crew that had flown together for many missions would also, I would think, develop a symbiotic relationship in their respective jobs: the pilot knows when and how to position the aircraft for a good shot, and the gunner knows when evasive maneuvers are at hand (and that it's time to grab on!).
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Old 10 November 2009, 12:43 PM   #5
Sagittarius
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@sightreader:

I can only speak for flightsims - Red Baron 3D in particular (modded with - if ic recall correct - western front patch. AI on max) and i didnt found 2-seater especially difficult to deal with.
Especially when flying an albatros against rather the clumsy british observers in late 1916 to mid 1917 i hadnt that much problems with them.
Of course youre taking hits but if you attack from an angle slightly below and and bit off the middle you have enough time to aim well while closing in and then place some good shots. It helps when attacking while flying in close formation with your wingmen - draws attention from you.

The later machines are of course a different thing: especially when fighting in formation a group of brisfits can really be a pain in the 'backside'.

In general its recommended to watch your enemy well and wait till one separates from the formation (due to evasive manouvers for example) and concentrate on him. Avoid too harsh flying manouvers while closing in and concentrate on the right angle and good aiming.
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Old 10 November 2009, 02:06 PM   #6
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Quote:
Originally Posted by Sagittarius View Post
I can only speak for flightsims - Red Baron 3D in particular (modded with - if ic recall correct - western front patch. AI on max) and i didnt found 2-seater especially difficult to deal with.
Perhaps it's a sign of my age, but I seem to recall howls of protest about RB2's rear gunners which caused them to dumb them down quite a bit to the level they are currently at. However, it seems that new sims consistently start with flexible gunners so fierce that they are more on the offensive than the fighter pilots which, of course, generates screams of outrage, after which they are dumbed down in later patches.

Does anyone have statistics that might shed some light on the relative effectiveness of flexible gun aircraft vs fixed gun fighters in destroying aircraft?
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Old 10 November 2009, 02:44 PM   #7
Terrencejones
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Unlike a fixed forward firing gun there is no unison of movement with a flexible gun particularly a rear mounted one. On a fixed forward firing gun, the pilot, aircraft and gun can follow and hone in on the target as one. A gunner/observer has no control over his aircraft and has to continuously and swiftly manhandle his gun into position whilst more often than not being shot at himself. Silencing the gunner/observer was usually the first priority with an attack on a two seater.
Most of the two seaters were also slow in comparison to single seaters and had little maneuverability to aid in evading an attack. One fast diving attack was often all that was needed to silence the rear gunner. The Immelmann turn further increased success in this form of diving attack.

Although pointing your machine and thus your gun at a target was clearly the best option, the problem was always what was going on behind you. One solution was thought to be an aircraft that could fight and defend itself at the same time, a fighter with both front and rear mounted guns. In this the Bristol F2b fighter came into its own albeit with a disastrous beginning. The importance of the pilot and gunner relationship had chance to develop with this aircraft. It could compete on equal terms with even the best single seat fighters with that added security of a having what was once a very rare thing, a seasoned gunner in the rear!

Although as Bristol Scout says any well handled machine with a cool gunner had to be treated with respect most two seat machines were considered easier meat than a single seat fighter, (check Manfred Von Richthofen score sheet, you'l find a lot of two seaters there )

Also of interest is the DH2 which Bristol Scout mentions, the first ones did have a flexible gun mount. Pilots didn't like it and quickly found ways of fixing it in place.

Last edited by Terrencejones; 10 November 2009 at 02:56 PM.
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