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fly in the ointment
I am not posting this to simply be a grumpy party-pooper, but am honestly interested in seeing discussion on the issue of games/simulations.
I can recognize and respect ratings for games, but have trouble with the simulation accolades, especially for a computer game. Though my experience is very limited, I still feel that "flying" a WW1 sim is to the real thing as dryer lint is to sex: either you've not experienced the latter or, if so, had encountered a very poor example of it. Therefore, the "best" computer flight sim is still, IMO, a hopelessly bad representation of flying (in regards to open-cockpit stuff of the era).
As to gaming: I believe that, as a player, the mental challenges faced by the pilot are more interesting than the physical ones. Therefore, a game should highlight those (by making them the chief task/time-occupier for the players) and keep the tedious, mechanical process of pointing the aircraft to a minimum. Just my opinion, of course, YMMV.
As I said: my position/posting on this subject is only in the interest of generating a discussion and learning from others -I do not wish to offend anyone (by seemingly "attacking" their favorite game) but instead want to find out what it is about certain games that is appealling/attractive.
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